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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<script data-dojo-config="async: 1"
src="//ajax.googleapis.com/ajax/libs/dojo/1.10.10/dojo/dojo.js"></script>
<link rel="stylesheet" type="text/css" href="theme.css">
<title>100</title>
<script type="text/javascript" src="core.js"></script>
<script type="text/javascript">
var gameModel = null;
var gameBoard = null;
var gameController = null;
function newgame() {
gameModel.startNewGame();
}
var currentVertex = null;
var gameState = [];
var savedXmax = 5;
var savedYmax = 5;
function load() {
var xmax = gameModel.getGameWidth();
var ymax = gameModel.getGameHeight();
if (xmax != savedXmax || ymax != savedYmax) {
gameModel.setGameParameters(savedXmax, savedYmax);
}
gameModel.setGameState(currentVertex, gameState);
}
var displayPossibleCells = true;
function toggledisplay() {
gameBoard.setDisplayPossibleCells(! displayPossibleCells);
gameController.gameStateChanged();
displayPossibleCells = !displayPossibleCells;
}
function undo() {
gameModel.undo();
}
function setgame(x, y) {
gameModel.setGameParameters(x, y);
gameModel.startNewGame();
}
function save() {
currentVertex = gameModel.getCurrentVertex();
gameState = gameModel.getGameState();
savedXmax = gameModel.getGameWidth();
savedYmax = gameModel.getGameHeight();
}
require(["dojo/ready", "dojo" ],
function(ready, dojo) {
ready(function () {
var boardNode = dojo.byId("gameboard-placeholder");
gameBoard = new fenouiltonic.game100.gameboard(boardNode);
var infoNode = dojo.byId("gameinfo-placeholder");
var infoView = new fenouiltonic.game100.infoview(infoNode);
infoView.createDOM();
gameController = new fenouiltonic.game100.gamecontroller();
gameModel = new fenouiltonic.game100.gamemodel();
gameModel.setController(gameController);
gameController.setModel(gameModel);
gameController.setBoard(gameBoard);
gameController.setInfoView(infoView);
gameBoard.setController(gameController);
gameBoard.setModel(gameModel);
gameBoard.setDisplayPossibleCells(true);
var xmax = 5;
var ymax = 5;
gameModel.setGameParameters(xmax, ymax);
gameModel.startNewGame();
});
}
);
</script>
</head>
<body>
<table>
<tr>
<td style="width: 300px">
<img src="logo.svg" width="300">
<div id="gameinfo-placeholder"></div>
<div id="gameboard-placeholder"></div>
</td>
<td>
<input type="submit" onClick="setgame(5, 5)" value="5x5"><br/>
<input type="submit" onClick="setgame(6, 6)" value="6x6"><br/>
<input type="submit" onClick="setgame(7, 7)" value="7x7"><br/>
<input type="submit" onClick="setgame(8, 8)" value="8x8"><br/>
<input type="submit" onClick="setgame(9, 9)" value="9x9"><br/>
<input type="submit" onClick="setgame(10, 10)" value="10x10"><br/>
<input type="submit" onClick="newgame()" value="newgame"><br/>
<input type="submit" onClick="load()" value="load"><br/>
<input type="submit" onClick="save()" value="save"><br/>
<input type="submit" onClick="undo()" value="undo"><br/>
<label><input type="checkbox" onChange="toggledisplay()" checked="1" value="display possible moves">display possible moves</label>
</td>
</tr>
</table>
</body>
</html>